// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'SIT5' 

while true
    repeat
    wait 0
    until if Player.Defined(0)
    if Actor.Driving($PLAYER_ACTOR)
    then 
        if 0449:   actor $PLAYER_ACTOR in_a_car
        then
            0@ = Actor.CurrentCar($PLAYER_ACTOR)
            if not Car.Wrecked(0@)
            then
                if and
                   84A7:   not actor $PLAYER_ACTOR driving_boat 
                   84A9:   not actor $PLAYER_ACTOR driving_heli 
                   847A:   not actor $PLAYER_ACTOR driving_bike
                   09D0:   car 0@ on_wheels
                then 07D5: apply_force_to_car 0@ offset 0.0 -0.02 0.0 rotation 0.0 0.0 0.0
                    //0acd: "sss" 199
                enD
            end
        enD
    enD
end